It’s really just numbers replacing health bars. In other words: You’re not really hacking or doing something resembling hacking. Every hacker cliché in the book is wheeled out, and as for the actual hacking content, it usually comes down to abstractions of what the developer assumes hacking might be like, rather than something that it actually resembles. Put simply, the developers usually emigrate to cyberpunk dystopia land and never come back. The quality is variable, but often they have a specific look and act a certain way. The second camp is the full-fledged hacking game, the type based entirely around some sort of stab at a hacking title. You know what I’m talking about: They’re the bits flagged as “worst part of the game” whenever you talk to a friend about any form of digital entertainment. The first are terrible mini-games jammed into unrelated titles that don’t have any resemblance to “hacking” in any way whatsoever. I’ve played a lot of hacking games through the years. It does this by allowing you full use of the so-called “Stinger OS,” their portrayal of a dedicated hacking system able to run queries and operate advanced hacking tools as you take the role of a computer expert in a government-driven secret organisation. NITE Team 4 is an attempt at making a grounded game focused on a variety of hacking techniques-some of which researchers of various coloured hats may (or may not!) experience daily. ![]() This isn’t a review I’m primarily interested in the question: “How realistic is this?” I’ve not completed it yet, but what I’ve explored is enough to feel confident in making several observations. The developers, AliceandSmith, generously gave me a key for the game, so I’ve spent the last month or so slowly working my way through the content. Note: The developers of NITE Team 4 granted the blog author access to the game plus DLC content.Ī little while ago, an online acquaintance of mine asked if a new video game based on hacking called NITE Team 4 was in any way realistic, or “doable” in terms of the types of hacking it portrayed (accounting for the necessary divergences from how things would work outside of a scripted, plot-goes-here environment).
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